Unity
[Unity] Navmesh agent destination에 도착했는지 체크하는 법
l__j__h
2024. 6. 4. 10:04
private IEnumerator Patrol()
{ while (_patrolling)
{ if (_agent.pathPending)
yield return null;
if (_agent.remainingDistance < _agent.stoppingDistance)
{ SetNextWaypointAsTarget(); }
yield return null;
}
}
출처 :
https://discussions.unity.com/t/nav-remaining-distance-wrong/108541/4
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